Classe "StateMachine"

Description

Propriétaire : Méta-modèle UML simplifié

Graph of states and transitions that describes the dynamic behavior of objects.

StateDiagams can also define the usage protocol for Classes.Under Objecteering, a StateMachine belongs to a Package, an Operation, a UseCase or a Class. Its natural position is to belong to a Class.

Stéréotype : "UML"

Classes parentes :

Diagrammes de classes : Associations : Attributs :