An instance of an event can lead to the activation of a behavioral feature in an object. An event can be either an occurrence of a signal, a message occurrence, a time or a change expression occurrence.Under Objecteering, an Event belongs to a State Machine.
Specification of a significant occurrence that has a location in time and space.
Stéréotype : "UML"
Classes parentes :
Diagrammes de classes : Associations : Attributs :